Overview
“Would you still love me if I was a voxel in a prototype of a Game Design student” is a 2D third-person game.
The project was part of a school assignment, which required using a retro game as inspiration for mechanics, building only with basic shapes in Unity, and focusing on the theme
of navigating uncertainties.
Project Design Goals
Using mechanics as a metaphor to tell
a relatable story
Triggering emotions in the players
Outlook
Creating more storylines
Improving the gameplay and game feel
Increasing the scope